Games Capture Large Audience

Wordle, computer games, provide distraction, fun

Will Mairs, Contributing Writer

Computer and phone games have been many students’ pastime for many years, but in recent times it seems like certain games such as Wordle and Geoguessr have spread among the school community in an unprecedented way. Wordle, which originally started as a game made by a single software developer for their friends has now grown into a national phenomenon, with it even being acquired by the New York Times for millions of dollars. 

When David Carlson ‘23 was asked about why he played wordle, he claimed that he initially found out about wordle because he was “surrounded by people playing it” and when he started playing it, he became hooked. “You don’t get tired of it. You only get to play it [Wordle] once a day.” Carlson said, noting that the once-a-day model has helped cement Wordle into the daily routines among many students. 

Geoguessr has not been as popular, but it has still spread among the student body, primarily through word of mouth. Ryan Thrasher ‘23 notes that he started playing Geoguessr after “hearing a fellow student talking about it.”

 One common thread between both Wordle and Geoguessr is that both allow you to show off your knowledge, whether it be your vocabulary or geography. Thrasher notes that Geoguessr allows you to “test your geography knowledge” while Carlson believes that Wordle’s six guess system “allows for one’s English skills to shine.” 

While most phone and computer games seem to come and go, the student body has shown that games like Wordle and Geoguessr are here to stay.